[Bug 30638] New: wined3d in F.E.A.R. 3

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 10 06:29:59 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30638

             Bug #: 30638
           Summary: wined3d in F.E.A.R. 3
           Product: Wine
           Version: 1.5.3
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: elcuriosoaqui at hotmail.com
    Classification: Unclassified


Created attachment 40108
  --> http://bugs.winehq.org/attachment.cgi?id=40108
wall with lights

-Wine without dlls. No winetricks.
-Only vcrun2008 (size 2.7 MB). That is within the DVD Fear 3
(/media/cdrom0/resources/redist/). That is installed automatically with FEAR 3.

-Nvidia GTS 250 (295.49).

-Settings

"AlwaysOffscreen"="enabled"
"DirectDrawRenderer"="opengl"
"Multisampling"="enabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="auto"
"StrictDrawOrdering"="enabled"
"UseGLSL"="enabled"
"VertexShaders"="hardware"

-change "#-d3d9" to "-d3d9" to force D3D 9 support within the "options.cfg".
.wine/drive_c/Program Files/Steam/SteamApps/common/f.e.a.r. 3/options.cfg

fixme:d3d:wined3d_occlusion_query_ops_get_data 0x18a02c68 Wrong thread,
returning 1. (this error appears in the game, this is caused by the lights of
the lamps on the stage (multiplayer and campaign). These lights can pass
through walls in the game and I can see supplies, soldiers, Alma Wade (girl)
and lamps. "0x18a02c68" changes many times and it delays the gameplay).

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