[Bug 19231] Trine Demo fails to start without native d3dx9_36

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 27 13:52:11 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=19231

--- Comment #10 from Alexey Loukianov <mooroon2 at mail.ru> 2012-05-27 13:52:11 CDT ---
Created attachment 40304
  --> http://bugs.winehq.org/attachment.cgi?id=40304
WINEDEBUG="-all,err+all,fixme+all,fixme-ntdll,fixme-class,fixme-msg,+d3dx,+tid,+loaddll,+fps"

Downloaded Trine Demo and retested it with Wine 1.5.5.

First of all, if this bug is to be treated as it's subject line states - it
should be closed fixed and a new bug report should be created instead about
game failing to render anything. 

Trine Demo behaves pretty much the same as full Trine version from Steam - it
starts up correctly with native d3dx9_36.dll but produces no visible output on
screen except videos that are being rendered using native WMP dlls. I had
captured logs for both demo and full versions, archive with them is attached to
this comment.

Actually there are no suspicious lines in log besides non-implemented d3dx text
output routines, so it is yet to be discovered what is the required
functionality that currently missing in builtin d3dx9 implementation which
prevents Trine from outputting anything on screen.

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