[Bug 24916] Soulbringer: crash in D3D Hardware mode

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 28 05:04:29 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=24916

GyB <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |NEW
     Ever Confirmed|0                           |1

--- Comment #6 from GyB <gyebro69 at gmail.com> 2012-05-28 05:04:29 CDT ---
(In reply to comment #4)
> Hi,
> 
> this bug, for me, it's solved with ATI Gallium driver: now it's possible to
> play the Windows game in Linux with full D3D7 HW support... and Windows cannot
> even starts it... oh my °_°'
> 
> I posted also a new comment in the APPDB section.
> 
> Could you try with nouveau driver which if I'm not wrong it's the nvidia
> Gallium dedicated project?
> 
> Good luck!

I can confirm this...with the open source Nouveau driver Soulbringer starts
when any of the available D3D hardware modes are selected (Dx6: DirectDraw HAL,
Dx7: Wine D3D7 T&L, Dx7: Direct3D HAL, Dx7: Wine D3D7 RGB).
With the proprietary Nvidia driver the game hangs after the splash screen when
any of those modes are selected (music is playing but I can only see a black
screen). 

This message is filling the terminal with the proprietary Nvidia driver:
>fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B5G5R5A1_UNORM to WINED3DFMT_DXT1.
It is not present with Nouveau. Could that be related to the problem?

>Is it still a bug?
yes, tested with Wine 1.5.5 and the DotEmu version of Soulbringer.

>if yes, does it appear with the demo
>http://www.jeuxvideo.com/telecharger/jeux-et-demos/00001828-soulbringer-pc.htm

That's only a demo video for the game, not the actual game.

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