[Bug 24916] Soulbringer: crash in D3D Hardware mode

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 28 07:12:30 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=24916

--- Comment #10 from GyB <gyebro69 at gmail.com> 2012-05-28 07:12:30 CDT ---
(In reply to comment #9)
> Maybe it's the lack of s3tc that makes it work. Commenting out the
> "GL_EXT_texture_compression_s3tc" line from gl_extension_map[] in
> dlls/wined3d/directx.c should have about the same effect with the closed nvidia
> driver.

Yes, indeed...after commenting out the line in directx.c and recompiling Wine,
the game starts normally with the binary Nvidia driver as well, when D3D
hardware acceleration is selected.

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