[Bug 27453] Lag when loading new sound in source games

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 31 08:15:40 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=27453

--- Comment #23 from congelli501 <congelli501 at gmail.com> 2012-05-31 08:15:40 CDT ---
I thought it was because of sound instead of shaders because it laged when a
new sound was played, even with a very basic animation (ex: changing weapon,
reloading). Moreover, if there is more than one sound for a single action (for
exemple, using a gun in Left 4 Dead use different sounds), then each time a
sound is played for the first time, it lags, even if the gun animation have
already been played with another sound.

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