[Bug 32092] Star Wars: The Old Republic - Game Crashes when Using Map
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 4 17:25:13 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=32092
rawfox <rawfox at freenet.de> changed:
What |Removed |Added
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CC| |rawfox at freenet.de
--- Comment #2 from rawfox <rawfox at freenet.de> 2012-11-04 17:25:13 CST ---
(In reply to comment #1)
> You should retest in 1.5.16. What SWTOR patch? Why are you using all those
> native dlls?
>
> Lastly, we need terminal output/backtrace.
on the latest wine git source(s) daily grab:
The SWTOR patch in question is the user_shared_data patch, born out of this:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=26284&iTestingId=72680
SWTOR works from a fresh wineprefix and vc2008, just the launcher demands a
sized Desktop (wine explorer /desktop=SW:TOR,1000x614 launcher.exe) to show up
correctly.
The native d3dx9 seems a need because else the renderer doesnt work, maybe due
to its remote render nature ? /shrug.
Back to the POI-map bug.
Screenshot shows the crash sensitive points on the map and the minimap:
http://i46.tinypic.com/j8dyx5.jpg
Screenshot shows the situation after a mouseover on the crash sensitive map
points:
http://i48.tinypic.com/oj42op.jpg
There is a ongoing fixme:spam about depht/stencil buffer locking not
implemented, but when the mouseover crashes the game, the following line is
printed:
fixme:dbghelp:elf_search_auxv can't find symbol in module
No futher time now for investigations, cheers ^^
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