[Bug 32152] Guild Wars 2: Missing sound and game crashes on time adjusting

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 8 17:26:13 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=32152

--- Comment #4 from Samuel Nelson <valczir.darkvein at gmail.com> 2012-11-08 17:26:13 CST ---
(In reply to comment #3)
> > I don't think this is a bug.  It's pretty common on linux for any large (i.e.
> > more than a few milliseconds) change in the system clock to break your system -
> > the OS generally prefers to blow up instead of reading or writing files that
> > appear to be written in the future.
> 
> Somebody else tested this on Windows and the bug doesn't exist there. So I'm
> assuming this is a bug in Wine because there shouldn't be any problems with
> Guild Wars 2 if the time changes.

I would argue that's a bug in Windows.  If a file appears to have been created
in the future, the system should immediately stop, because something is
obviously wrong.

On top of that, it could be your filesystem or kernel or mount options that is
denying access to the file.  I seriously doubt Wine has much control over this.

I'm not a Wine developer, so this is just one guy's opinion (not an official
ruling), but I'm just mentioning that it's very common for linux to be far more
strict about this type of stuff than Windows.  In my (full disclosure: I'm a
python coder) opinion, it is a good thing for the system to start tossing up
errors as soon as it realizes something unexpected is happening.  Finding a
file that appears to have been modified in the future is certainly unexpected.

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