[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 17 19:34:02 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=21708

Rafał Mużyło <galtgendo at o2.pl> changed:

           What    |Removed                     |Added
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                 CC|                            |galtgendo at o2.pl

--- Comment #8 from Rafał Mużyło <galtgendo at o2.pl> 2012-11-17 19:34:02 CST ---
(In reply to comment #7)
> I don't know of anything that would have fixed this bug, but I'd prefer to hear
> from someone who is still using an r200 GPU.

I'm not sure about this bug in itself, but I've got an r200 and in some of the
cases I can see significant difference between fbo (with black texture covering
the window) and backbuffer (looking mostly OK).

The errors are about 
fixme:d3d_surface:surface_allocate_surface No GL internal format for format
WINED3DFMT_D16_UNORM.
This seems to relate somewhat to ARB_DEPTH_TEXTURE (according to
dlls/wined3d/utils.c), so if there are some simple tests I could run, I'd try
to give some useful feedback.

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