[Bug 31442] Guild Wars 2 freezes on text input fields

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 1 12:35:48 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31442

--- Comment #17 from voidcastr <voidcastr at gmail.com> 2012-10-01 12:35:48 CDT ---
Henri, I added you to the CC list because -- if my git skills don't fail me --
you appear to be one of the authors of the code that *might* be related to the
problem discussed here.

---

I identified the origin of the message (as obtained from the log in my previous
post)
    "fixme:d3d:wined3d_occlusion_query_ops_get_data 0x398c9598 Wrong thread,
returning 1."
as dlls/wined3d/query.c, method
    static HRESULT wined3d_occlusion_query_ops_get_data(struct wined3d_query
*query, void *pData, DWORD dwSize, DWORD flags)

Since the -dx9single flag is suspected to disable multithreaded rendering and
the above message (which is only shown when omitting the flag) complains about
erroneous threading circumstances, I suspect it to be somewhat related to the
freeze crash.

Nevertheless, I don't even know if this fixme is even to be considered
critical. I'm really grapsing at straws here since I cannot find a suitable
debug channel yielding ANY usable output in the moment the game freezes.

So... I'm open for any suggestions.

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