[Bug 32096] drawStridedSlow can be more efficient

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 30 08:30:10 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=32096

--- Comment #8 from Henri Verbeet <hverbeet at gmail.com> 2012-10-30 08:30:10 CDT ---
(In reply to comment #7)
> Yes, for everything in the GUI and some really small objects (mainly the floor
> and spell effects). I guess they used *UP* methods for everything quickly
> moving or too small to be worth a storage in a VRAM buffer.
> 
Yeah, that's a bit of a known issue. We actually want user pointer draws to go
through the vertex buffer code as well. It shouldn't be very hard to make that
work, although it's not entirely trivial either.

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