[Bug 31988] Red fog covers the scene in Payday: The Heist (without native d3dx9_36)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 30 14:15:25 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31988

--- Comment #6 from Rico <kgbricola at web.de> 2012-10-30 14:15:25 CDT ---
Created attachment 42335
  --> http://bugs.winehq.org/attachment.cgi?id=42335
Improve constant table handling

Attached is a patch, which improves the constant table handling. What's still
missing is the handling of structures and *PointerArray()s.

I couldn't try the patch with Jericho, it seems to fail on a AMD 4350 with open
source drivers:
fixme:d3d_surface:surface_allocate_surface No GL internal format for format
WINED3DFMT_R32_FLOAT.
It later fails when attaching this format to the fbo.

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