[Bug 31406] Borderlands freezes in game when items details are displayed

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 10 09:20:30 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31406

Chiitoo <escomk3 at hotmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |escomk3 at hotmail.com

--- Comment #33 from Chiitoo <escomk3 at hotmail.com> 2012-09-10 09:20:30 CDT ---
Teegrins~

I was creating a new entry, but as I was getting finished, I noticed the same
commit I ended up to with a bisect is mentioned here, so I'll rather add my
findings here as well.

Occasionally launching the PlayOnline Viewer (polboot.exe/pol.exe/FINAL FANTASY
XI) will result into a black box, with the background music playing.  No
graphics are rendered, and no sound is produced by moving the mouse around
where the options would be (or using the game-pad to go through different
options), so no interaction with the application is possible, except for being
able to minimize/maximize the application by clicking the Task Manager entry,
or from the window icons.

This would sometimes happen when logging out of FINAL FANTASY XI to return to
the PlayOnline Viewer as well.

Sometimes there might not be music even, and the application doesn't respond in
any way, not even when clicking the Task Manager entry.  In any case, there
doesn't seem to be any interesting terminal-output, at least not without d3d
channel enabled.

Due to the more or less random nature of the issue, I can not be 100% certain
that the following is indeed the first bad commit, but I did bisect it two
times and I would end up with the same results each time:


8a95eb060449e93bc38af1cabc928f0a959e9e14 is the first bad commit
commit 8a95eb060449e93bc38af1cabc928f0a959e9e14
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jul 18 21:32:33 2012 +0200

    wined3d: Disable the X11 / GL lock.

:040000 040000 ffc792739741b2aa3999dc533803e600ace0b3fd
c37d9d0fe4165e09a89c9e22066e3acc17537bbb M      dlls


I wonder if it might be easier to debug with due to the fact that it happens
right when launching the application, instead of in-game as it seems to happen
for Borderlands.  That is, if the real issue is the same in the first place.

Let me know if I should still open a dedicated bug for this, and/or if I should
add a back trace or more, though it seems like it might be redundant at this
point.

I'll at least add a link to it as it seems related?

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