[Bug 33055] Fishdom 2 crashes during the initial loading stage

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 3 08:56:25 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33055

--- Comment #2 from Rico <kgbricola at web.de> 2013-04-03 08:56:25 CDT ---
Created attachment 44074
  --> http://bugs.winehq.org/attachment.cgi?id=44074
+d3d8 log

The game sets an already freed texture.

0009:trace:d3d8:d3d8_device_CreateTexture iface 0x147a18, width 174, height
600, levels 1, usage 0, format 0x15, pool 0x1, texture 0x1af137c.
0009:trace:d3d8:device_parent_create_texture_surface device_parent 0x147a1c,
container_parent 0x1e1c08, width 174, height 600, format 0x72, usage 0,
    pool 0x1, sub_resource_idx 0, surface 0x32f37c.
0009:trace:d3d8:d3d8_device_create_surface device 0x147a18, width 174, height
600, format 0x15, lockable 0x1, discard 0, surface 0x32f2cc,
    usage 0, pool 0x1, multisample_type 0, multisample_quality 0.
0009:trace:d3d8:d3d8_device_AddRef 0x147a18 increasing refcount to 10.
0009:trace:d3d8:d3d8_device_create_surface Created surface 0x1e1d78.
0009:trace:d3d8:d3d8_device_Release 0x147a18 decreasing refcount to 9.
0009:trace:d3d8:d3d8_surface_Release iface 0x1e1d78.
0009:trace:d3d8:d3d8_surface_Release 0x1e1d78 decreasing refcount to 0.
0009:trace:d3d8:d3d8_device_AddRef 0x147a18 increasing refcount to 10.
0009:trace:d3d8:d3d8_device_CreateTexture Created texture 0x1e1c08.
...
0009:trace:d3d8:d3d8_device_SetTexture iface 0x147a18, stage 0, texture
0x1e1c08.
...
0009:trace:d3d8:d3d8_texture_2d_Release 0x1e1c08 decreasing refcount to 0.
0009:trace:d3d8:d3d8_device_Release 0x147a18 decreasing refcount to 26.
...
0009:trace:d3d8:d3d8_device_SetTexture iface 0x147a18, stage 0, texture (nil).
...
0009:trace:d3d8:d3d8_device_SetTexture iface 0x147a18, stage 0, texture
0x1e1c08.
../../../git/dlls/d3d8/texture.c:1160: unsafe_impl_from_IDirect3DBaseTexture8:
Assertion `iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl
*)&Direct3DTexture8_Vtbl || iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl
*)&Direct3DCubeTexture8_Vtbl || iface->lpVtbl == (const
IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl' failed.

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