[Bug 32850] DmC: Devil May Cry drops FPS dramatically after cutscenes

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 21 09:53:04 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=32850

--- Comment #3 from Steffen <tomatenesser at gmx.de> 2013-04-21 09:53:04 CDT ---
Created attachment 44242
  --> http://bugs.winehq.org/attachment.cgi?id=44242
log with WINEDEBUG-Channels after slowdown

WINEDEBUG=+seh,+relay,+tid,+ddraw,+dinput,+dsound

Last 10^6 lines of the log. I have more if needed. Wine was canceled with stg+c
after the slowdown occurred. The end of the log might be garbage. 

Relevant errors (?):

0009:err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @
/var/tmp/portage/app-emulation/wine-1.5.28/work/wine-1.5.28/dlls/wined3d/drawprim.c
/ 63

0009:err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindFramebuffer() @
/var/tmp/portage/app-emulation/wine-1.5.28/work/wine-1.5.28/dlls/wined3d/context.c
/ 84

0009:err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @
/var/tmp/portage/app-emulation/wine-1.5.28/work/wine-1.5.28/dlls/wined3d/drawprim.c
/ 63

0009:err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @
/var/tmp/portage/app-emulation/wine-1.5.28/work/wine-1.5.28/dlls/wined3d/drawprim.c
/ 75

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