[Bug 33441] problems with several directX games

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 22 09:28:34 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33441

--- Comment #6 from dcelso <dcelso at gmail.com> 2013-04-22 09:28:34 CDT ---
:O, I compiled normaly, I will read it.

Now, with "head-7" the result binary does not work, the result in screen is the
next:

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:NotifyIME CPS_REVERT
err:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501)
from glFramebufferTexture2D() @ context.c / 238
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status     Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status     Color attachment 0: (0x1249a2f0)
WINED3DFMT_B8G8R8A8_UNORM 256x256 0 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 686
err:d3d:wined3d_buffer_map >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glMapBufferRange @ buffer.c / 1028
failed to lock vertex buffer in CMeshDX8::LockVertexBuffer

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