[Bug 33446] New: Left 4 Dead: Player outlines may appear distorted

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 22 17:27:04 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33446

             Bug #: 33446
           Summary: Left 4 Dead: Player outlines may appear distorted
           Product: Wine
           Version: 1.5.28
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: CFSworks at gmail.com
    Classification: Unclassified


Created attachment 44258
  --> http://bugs.winehq.org/attachment.cgi?id=44258
Distorted player outlines: UseGLSL=enabled, shader detail level = very high

In Left 4 Dead, with the shader detail level set to high/very high, and
UseGLSL=enabled, there is some distortion in the outlines of characters through
walls.

At medium/low shader detail, the outlines appear as they should. Likewise,
setting UseGLSL=disabled corrects the image, so this may be a bug in Wine's
GLSL generator.

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