[Bug 15904] witcher: black screen at the main menu
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 23 12:35:09 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=15904
--- Comment #18 from Xavier Vachon <xvachon at gmail.com> 2013-04-23 12:35:09 CDT ---
(In reply to comment #17)
> No update for over 900 days. Is still an issue with 1.5.28 or higher ?
Still a bug in 1.5.28. Overriding d3dx9_36 fixes the issue. The component
should be changed to directx-d3dx9.
My log shows a loop of the following content. Seems to be the culprit.
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_End (0x47080f8)->(): stub
fixme:d3dx:ID3DXEffectImpl_Begin iface 0x47080f8, passes 0x1c6f2b4, flags 0x1
partial stub
fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet!
fixme:d3dx:ID3DXEffectImpl_CommitChanges (0x47080f8)->(): stub
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE
(0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x4407130)
WINED3DFMT_B8G8R8X8_UNORM 1680x1050 2 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x44173e0)
WINED3DFMT_D24_UNORM_S8_UINT 1680x1050 2 samples.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c /
63
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