[Bug 31701] Alan Wake crashes on start without native d3dx9_36
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Apr 26 02:09:00 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=31701
Xavier Vachon <xvachon at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon at gmail.com
--- Comment #21 from Xavier Vachon <xvachon at gmail.com> 2013-04-26 02:09:00 CDT ---
(In reply to comment #20)
> After some trying, I got the following:
>
> 1 d3dcompiler_43.Preprocess:
> - the hack fixes the issue
> - there are some problematic cases in the wpp like "test #test", so the hack
> needs some further improvements, before it could get in, thought the game
> doesn't use this corner cases
>
> 2 d3dcompiler_43.D3DCompile:
> - needs some hlsl parser improvements
>
> 3 d3dx9_36.D3DXFillTexture:
> - the not handled format is D3DFMT_A16B16G16R16F
> - simply returning D3D_OK for this format fixes the crash
As of today's wine (1.5.28), the GOG.com version of Alan Wake runs with a
d3dx9_36 override. An override to d3dcompiler_43 is not necessary.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list