[Bug 33478] New: Borderlands 2 on FGLRX compiles a shader every frame.

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 27 18:02:32 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33478

             Bug #: 33478
           Summary: Borderlands 2 on FGLRX compiles a shader every frame.
           Product: Wine
           Version: unspecified
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx9
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: roboman2444 at gmail.com
                CC: wine-bugs at winehq.org
    Classification: Unclassified


So whenever running Borderlands 2 under wine with FGLRX, I get about 2 fps. It
doesn't matter the resolution, graphical settings, Borderlands 2 config file
edits, or winecfg settings.
Using APITrace, I have concluded that GLCompileShaderARB and GLLinkProgramARB
are being called every single frame, and taking up a lot of cpu time.
This may effect some other games, such as Serious Sam 2 HD, but I don't have
conclusive evidence that this is the problem.

Wine version affected- 2.5.29 and below.
OS- Debian Squeeze x86.
CPU- amd FX8320
RAM- 24GB 1866mhz
GPU- dual 6970's. Crossfire disabled for wine.
Drivers- FGRLX 13.4. It has happened in previous versions as well.

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