[Bug 33478] Borderlands 2 on FGLRX compiles a shader every frame.
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Aug 12 22:23:12 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33478
jack <q at cyphernaut.org> changed:
What |Removed |Added
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CC| |q at cyphernaut.org
--- Comment #6 from jack <q at cyphernaut.org> 2013-08-12 22:23:12 CDT ---
I've experienced this issue in all Unreal Engine games that I've tested:
Borderlands 2
Remember Me
Dishonored
I'd post logs but they're identical to what Alex posted earlier
I don't have extensive testing on other games (ie, non-Unreal games) but the
few that I have tested don't run into any issues and run and near native
Windows speed (League of Legends is the one most oft played).
OS: Arch Linux 64bit
Wine: 1.7
AMD 7970M w/ Catalyst 13.8
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