[Bug 33478] Borderlands 2 on FGLRX compiles a shader every frame.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 12 22:23:12 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33478

jack <q at cyphernaut.org> changed:

           What    |Removed                     |Added
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                 CC|                            |q at cyphernaut.org

--- Comment #6 from jack <q at cyphernaut.org> 2013-08-12 22:23:12 CDT ---
I've experienced this issue in all Unreal Engine games that I've tested:

Borderlands 2
Remember Me
Dishonored

I'd post logs but they're identical to what Alex posted earlier

I don't have extensive testing on other games (ie, non-Unreal games) but the
few that I have tested don't run into any issues and run and near native
Windows speed (League of Legends is the one most oft played).

OS: Arch Linux 64bit
Wine: 1.7
AMD 7970M w/ Catalyst 13.8

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