[Bug 33665] EVE Online: Slow text rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 31 01:27:30 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33665

Rodrigo <rodrigo.goya.util at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |rodrigo.goya.util at gmail.com

--- Comment #3 from Rodrigo <rodrigo.goya.util at gmail.com> 2013-08-31 01:27:30 CDT ---
I have recently upgraded all my x11 libraries, mesa, libdrm, and other packages
to finally get a decent FPS in EVE on Wine 1.6.

I have noticed that in my installation it is not really "large" amounts of
text, but small amounts. Here is one example:
- In a station with all windows closed I get ~100 FPS,
- Open the skill training queue it drops down to 25 FPS,
- Pause the queue but leave it opened I get 80 FPS.

The difference between pausing the queue is just 2 numbers that change every
second (timers) and the flashing box that shows the level being trained.

FPS slowdown seems also be related to blinking text. For example:
- In a station with all windows closed I get ~100 FPS (chat is collapsed, no
text shown, just tab titles)
- When a tab starts flashing (indicating activity) FPS drops down to ~80
- Expand/Collapse the chat window to get rid of the blinking brings FPS go to
100 FPS again.

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