[Bug 35196] New: Depth Hunter crashes when changing video options
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Dec 21 09:00:13 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=35196
Bug ID: 35196
Summary: Depth Hunter crashes when changing video options
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://www.biart7.com/dh_demo.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
CC: hverbeet at gmail.com
Classification: Unclassified
Regression SHA1: 052a86301080912e79b5316d69d30f0ab508a0f4
Created attachment 46948
--> http://bugs.winehq.org/attachment.cgi?id=46948
terminal output
Steps to reproduce the problem with the demo version:
1. create a new wineprefix, perform 'winetricks mfc42'
2. install the demo and start the game with depthhunter.exe
3. in the menu choose <Help & Options> and <Video Settings>. You don't have to
change any settings, just click on the <Accept Changes> button. The game
crashes.
Prior to this commit the game didn't crash, but Wine printed the following
messages in the terminal each time you pressed on the <Accept Changes> button:
>err:d3d:resource_init Failed to allocate system memory.
>fixme:d3d_texture:texture_init Failed to create surface 0x90a34f8, hr 0x8007000e
052a86301080912e79b5316d69d30f0ab508a0f4 is the first bad commit
commit 052a86301080912e79b5316d69d30f0ab508a0f4
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Oct 3 08:54:13 2013 +0200
wined3d: Send texture binding updates through the command stream.
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
Disabling GLSL or installing native d3dx9 libraries don't help.
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