[Bug 19433] Command & Conquer Generals network fails mid-game (mismatch in synchronization data)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 12 14:04:57 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=19433

Goliash <goliash at volny.cz> changed:

           What    |Removed                     |Added
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                 CC|                            |goliash at volny.cz

--- Comment #5 from Goliash <goliash at volny.cz> 2013-02-12 14:04:57 CST ---
It still happens in 1.4.1. I have done several tests.

Multiplayer game was played till the end - conditions: 2 PCs (no matter if
Linux/Wine + Win or Linux+Linux), the same network (via wifi, delay max 4ms)

The game failed if it was on bigger distance (12ms, 4 routers, 3x 5GHz conns
and LAN game tunneled via internet, 80ms).

Can I help with it? Can I create any log that could help to resolve the
problem?

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