[Bug 32994] New: Panzer General II movement is too fast

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 16 19:08:45 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=32994

             Bug #: 32994
           Summary: Panzer General II movement is too fast
           Product: Wine
           Version: unspecified
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: delonly at gmail.com
    Classification: Unclassified


This is a regression. Panzer General II worked nicely in wine 1.2, except for
sound issues with Pulseaudio. With Wine 1.4 or later, the sound issues are
gone, but the gameplay goes in fast forward. I would estimate twice the speed
of what it should. This effects affects looking around the map, which becomes
very difficult. It also affects troop movement and battle, which is less
annoying since it makes battles finish twice as fast, hence less waiting.

I have tested this on both Kubuntu 12.04 and 12.10 with Intel graphics and
Nvidia graphics. I have also tested a number of the 1.5 releases, and the issue
was present on all. Unfortunately, the game did not run at all for many of the
releases between 1.2 and 1.4, so I have not been able to bisect my way to the
offending commit.

This is the output on the command line after playing a few moves, please let me
know if there is more I can do to help fix this:

p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory                                          
fixme:win:EnumDisplayDevicesW ((null),0,0x32f724,0x00000000), stub!             
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.                      
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1b1548 with type
WINED3D_RTYPE_SURFACE (0x1).

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