[Bug 32994] New: Panzer General II movement is too fast
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 16 19:08:45 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=32994
Bug #: 32994
Summary: Panzer General II movement is too fast
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: delonly at gmail.com
Classification: Unclassified
This is a regression. Panzer General II worked nicely in wine 1.2, except for
sound issues with Pulseaudio. With Wine 1.4 or later, the sound issues are
gone, but the gameplay goes in fast forward. I would estimate twice the speed
of what it should. This effects affects looking around the map, which becomes
very difficult. It also affects troop movement and battle, which is less
annoying since it makes battles finish twice as fast, hence less waiting.
I have tested this on both Kubuntu 12.04 and 12.10 with Intel graphics and
Nvidia graphics. I have also tested a number of the 1.5 releases, and the issue
was present on all. Unfortunately, the game did not run at all for many of the
releases between 1.2 and 1.4, so I have not been able to bisect my way to the
offending commit.
This is the output on the command line after playing a few moves, please let me
know if there is more I can do to help fix this:
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:win:EnumDisplayDevicesW ((null),0,0x32f724,0x00000000), stub!
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1b1548 with type
WINED3D_RTYPE_SURFACE (0x1).
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