[Bug 31496] Render-to-fbo with WINED3D_SWAP_EFFECT_FLIP continually spammed in console

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 17 12:10:43 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=31496

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |matteo.mystral at gmail.com

--- Comment #5 from Matteo Bruni <matteo.mystral at gmail.com> 2013-02-17 12:10:43 CST ---
(In reply to comment #4)
> Comment in dlls/wined3d/swapchain.c says that the codepath leading to this
> FIXME should only be hit with the COPY swapeffect, why it is executed with
> other swapeffects?

The comment is obsolete, when AlwaysOffscreen is enabled (which is the default
setting right now) that codepath is always executed regardless of the
swapeffect in use.
The FIXME is still valid though, since right now we only use one backbuffer
thus not preserving the semantic of FLIP. That said, if there are no rendering
glitches this is not really a bug (in the sense "FIXMEs are not bugs").

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