[Bug 29499] Age of Empires II freezes when disconnecting from a multiplayer room/game using native DirectPlay DLL

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 8 10:20:48 CST 2013


http://bugs.winehq.org/show_bug.cgi?id=29499

--- Comment #50 from Paul The Tall <paulthetall at gmail.com> 2013-01-08 10:20:48 CST ---
(In reply to comment #49)
> As far as I remember the socket was already closed when WS_recv was called,
> that's why recvmsg returns -1 and poll waits forever with and invalid fd
> instead of returning and setting errno = EBADFD. I'll try a few things today,
> the main problem is that I can only test in linux.

thats ok, issue is on Linux too (as far as i know). So, I think its a related
issue.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list