[Bug 32789] World of Tanks: crash in "sniper mode"
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jan 22 22:00:01 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=32789
Dan Kegel <dank at kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank at kegel.com
Version|unspecified |1.5.22
--- Comment #2 from Dan Kegel <dank at kegel.com> 2013-01-22 22:00:01 CST ---
The log has a few shader compiler errors early on:
fixme:d3dcompiler:D3DCompile data 0x12625dd8, data_size 1427, filename
"memory", defines 0xd955b98, include 0x32f028, entrypoint (null),
target "__fx_2_0__", sflags 0x20000, eflags 0, shader 0xd960310, error_messages
0x32f244 stub!
err:d3dcompiler:wpp_lookup_mem Parent include file missing
so although you did 'winetricks d3dx9', you're still using builting
d3dcompiler.
Then towards the end, it says:
err:d3d:resource_init Out of adapter memory
fixme:d3d_texture:texture_init Failed to create surface 0x1711c018, hr
0x8876017c
wine: Unhandled page fault on read access to 0x00000008 at address 0x7dee6e77
(thread 002d), starting debugger...
Backtrace:
=>0 0x7dee6e77 in d3d9 (+0x16e77) (0x0822e7a0)
1 0x00660d6d in worldoftanks (+0x260d6c) (0x1e9db990)
What does
lspci | grep -i vga
say?
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