[Bug 33974] The Last Remnant crashes frequently

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 8 00:00:33 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33974

--- Comment #8 from Mike Blumenkrantz <michael.blumenkrantz at gmail.com> 2013-07-08 00:00:33 CDT ---
(In reply to comment #6)
> I bet steam's crashhandler.dll or friends is catching them.
> 
> +seh can add a little info to the log about the crash, but probably isn't
> useful in and of itself.
> 
> (I wonder what happens if you disable crashhandler.dll.)

I'll test this and report back after work today.

(In reply to comment #7)
> (In reply to comment #5)
> > (In reply to comment #4)
> > I do get a 1.3gb core dump each time, however, and it is definitely
> > crashing with SIGSEGV.
> 
> Hi,
> 
> If you use winedbg to open the core dump, could you get a backtrace?
> 
> $ winedbg xxx.dmp or somthing like that

Unfortunately the cores are truncated (despite having set them to unlimited
size with ulimit). Loading them reveals a three frame stack with no symbols.

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