[Bug 33974] The Last Remnant crashes frequently
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jul 8 00:00:33 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33974
--- Comment #8 from Mike Blumenkrantz <michael.blumenkrantz at gmail.com> 2013-07-08 00:00:33 CDT ---
(In reply to comment #6)
> I bet steam's crashhandler.dll or friends is catching them.
>
> +seh can add a little info to the log about the crash, but probably isn't
> useful in and of itself.
>
> (I wonder what happens if you disable crashhandler.dll.)
I'll test this and report back after work today.
(In reply to comment #7)
> (In reply to comment #5)
> > (In reply to comment #4)
> > I do get a 1.3gb core dump each time, however, and it is definitely
> > crashing with SIGSEGV.
>
> Hi,
>
> If you use winedbg to open the core dump, could you get a backtrace?
>
> $ winedbg xxx.dmp or somthing like that
Unfortunately the cores are truncated (despite having set them to unlimited
size with ulimit). Loading them reveals a three frame stack with no symbols.
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