[Bug 25366] Sacred 2 Fallen Angel requires d3dx9_36.dll.D3DXSaveTextureToFileA

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 8 00:21:56 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=25366

--- Comment #8 from Xavier Vachon <xvachon at gmail.com> 2013-06-08 00:21:56 CDT ---
(In reply to comment #7)
> Please retest with latest git.

Still a bug in git. The log i get hints at a bug for d3dcompiler_43

fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
wine: Unhandled page fault on read access to 0xca7fa113 at address 0x1134484
(thread 0009), starting debugger...

Using that override allows the game to load up to the main menu, but the
performance is horrible and unplayable. Using d3dx9_36 instead provides
playable performance in the main menu and in game, using very high settings,
the elite textures and AA4X.

Q6600 @ 2.4 Ghz, Nvidia 550TI, 4GB RAM

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