[Bug 33753] Titan Quest : Multiplayer not working

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 8 16:42:19 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33753

--- Comment #12 from Erich Hoover <erich.e.hoover at gmail.com> 2013-06-08 16:42:19 CDT ---
(In reply to comment #11)
> (In reply to comment #10)
> > Ok, put that code back and then remove the line that says:
> > if (setsockopt(fd, SOL_SOCKET, SO_ATTACH_FILTER ...
> > and the following line with the goto and see what that does.
> 
> It also fixes the problem; I can host a game in multiplayer mode, and cast
> spell/attack entities.

Can you double check that when you add this part back in that it breaks your
application?  It sounds like, for some reason, the incoming packet filter isn't
working properly for your application.

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