[Bug 33606] Spin Tires a wrong dirt rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 23 07:20:55 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33606

Christian Costa <titan.costa at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |titan.costa at gmail.com

--- Comment #10 from Christian Costa <titan.costa at gmail.com> 2013-06-23 07:20:55 CDT ---
I confirm dirt/mud is not rendered correctly. black squares are displayed
instead.
I have to use native msvcr90 & d3dx9_36 dlls.
Is this line
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 6172
the only thing you got from the log?

I have some:
fixme:d3d_shader:shader_glsl_get_ffp_fragment_op_arg Per-stage constants not
implemented.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #8:
fixme:d3d_shader:print_glsl_info_log     0(12) : error C1008: undefined
variable "const0"
fixme:d3d_shader:shader_glsl_validate_link Program 9 link status invalid.

and a lot of:
err:d3d:wined3d_debug_callback 0x1bc4c8: "GL_INVALID_OPERATION error generated.
<program> object is not successfully linked, or is not a program object.".
which is the result of the first problem.

It seems the only interesting line is:
fixme:d3d_shader:shader_glsl_get_ffp_fragment_op_arg Per-stage constants not

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