[Bug 33776] UPlay games does not work into 64Bits prefix and Wine set to Vista/Win7

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 27 12:14:56 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33776

Berillions <berillions at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Severity|trivial                     |normal

--- Comment #5 from Berillions <berillions at gmail.com> 2013-06-27 12:14:56 CDT ---
I know that this bug will not be resolved during the freeze but i would like to
know if:
- I understand correctly where the problem can come from (maybe ?)
- This bug can be corrected in the 1.7.x release 

**** Real Seven 64-bits ****
I create the log thanks to "process monitor". In this log, it's explain how a
game is launched from UPlay :

Uplay.exe -> UbisoftGameLauncher.exe -upc_uplay_id "RANDOM_NUMERO_GAME"
-upc_game_version "RANDOM_NUMERO_GAME" -upc_exe_path "RANDOM_LETTERS"
-upc_working_directory -> Uplay-Game.exe (farcry3.exe for example)

**** 64-Bits wineprefix + Wine set to WinXP ****
Like you see in the log, the game (Assassin's Creed II) is launched like on
Real Windows 7 by the same way. No problems, the game runs fine. (line #12338)


**** 64-Bits wineprefix + Wine set to WinVista or Win7 ****
A process for "UbisoftGameLauncher.exe -arg1 -arg2 etc..." is created like in
the previous systems so no problem (line #12309)

But a second process is created, wine wants to launch the game by
"UbisoftGameLauncher64.exe" (line #34147). --> This is incorrect because "Real
Win7" has never used "UGL64.exe" to launch my game.

**** End of tests ****

So for me (it's my opinion), Wine create a process that it should not. Wine try
to launch a 32-bits game app by a 64-bits executable.

Thanks for your explaination,
Max

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