[Bug 19775] Largo Winch: crash with hardware vertex shader
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 3 14:01:58 CST 2013
http://bugs.winehq.org/show_bug.cgi?id=19775
Jörg Höhle <hoehle at users.sourceforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #6 from Jörg Höhle <hoehle at users.sourceforge.net> 2013-03-03 14:01:58 CST ---
As of wine-1.5.23, the former registry entry VertexShaderMode became
"MaxShaderModelVS"=dword:00000000
Changing the registry is still required (checked on Snow Leopard with
Apple X11 and nVidia Mac Mini). Stefan Dösinger wrote in
bug #19773, comment # 22: "I spent some time to find
a proper fix for bug 19775, but didn't have any success. The game seems to
choke on its internal data structures, I don't think the crash has anything to
do with vertex shaders, other than selecting a different codepath in the game."
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