[Bug 33062] wined3d can't handle surfaces created off-screen in application memory

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 10 14:40:04 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33062

--- Comment #8 from Andy Beamish <andy at positality.com> 2013-03-10 14:40:04 CDT ---
When the original program was written the target hardware was assumed to be at
best a shared memory, on-board GPU rather than a dedicated card from around 10
years ago. Performance is no issue for the hospitality market (relative to
games) so the programmers have no priority on graphics efficiency.

Again, it's not so much an issue of WINE supporting off-screen surfaces as
explicitly not allowing them when attempting to create them. My knowledge of
the WINE source code is poor but it doesn't look to me as if any validations
are done on creation only on use.

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