[Bug 33476] fxc, the Microsoft Effect Compile, doesn't work due to d3d
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu May 2 08:27:26 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33476
--- Comment #3 from Stefan Dösinger <stefan at codeweavers.com> 2013-05-02 08:27:26 CDT ---
I can reproduce the problem.
It seems that fxc wants to create a device to disassemble the compiled shader.
No idea why it needs a device for that, but it wants the assembler code to put
it into the output file as a comment.
This produces some usable output file:
WINEDEBUG=-all wine fxc.exe /T fx_2_0 BasicHLSL.fx /Fh foo.h
Microsoft (R) Direct3D Shader Compiler 9.29.952.3111
Copyright (C) Microsoft Corporation 2002-2009. All rights reserved.
Failed to create D3D device
Please check your SDK installation.
File will not contain disassembled shader as a comment
compilation succeeded; see C:\dxsdk\dx9\Utilities\bin\x86\foo.h
The produced file contains the binary code, but no assembler code. I'm trying
to find out why device creation fails.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list