[Bug 32639] Sega Rally Revo sound stuttering

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 31 10:36:18 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=32639

Andrew Eikum <aeikum at codeweavers.com> changed:

           What    |Removed                     |Added
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                 CC|                            |aeikum at codeweavers.com

--- Comment #4 from Andrew Eikum <aeikum at codeweavers.com> 2013-05-31 10:36:18 CDT ---
I can reproduce this. It seems to be a timing issue. The game requests a
primary buffer at 32kHz. Before Maarten's patch, the device sample rate was
actually changed by this request. After the patch, we don't change the actual
sample rate. This causes a change in timing values reported to the application,
which behaves badly.

I'm digging into exactly what timing changes cause the problem.

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