[Bug 34398] Daedalic games don't display anything with winemac.drv

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 7 17:28:45 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34398

--- Comment #4 from Ken Thomases <ken at codeweavers.com> 2013-10-07 17:28:45 CDT ---
Thanks for those logs.  There are very few significant differences that I can
see.

One difference is the pixel format selected.  Besides 32-bit color,
double-buffer, and acceleration, the request asks for a 16-bit depth buffer. 
The X11 driver provides a pixel format with a 24-bit depth buffer even though
it could match the request exactly.  The Mac driver does match the request
exactly and provides a pixel format with the requested 16-bit depth buffer. 
It's not clear if that makes a difference.

The other difference is that the X11 driver ignores a request to enable vsync,
because the X server doesn't implement it.  The Mac driver honors the request. 
That shouldn't make any difference.  In case it does, you can try setting the
following registry setting to disable vsync in the Mac driver:

[HKEY_CURRENT_USER\Software\Wine\Mac Driver]
"AllowVerticalSync"="n"

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