[Bug 34398] Daedalic games don't display anything with winemac.drv
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Oct 8 02:21:36 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=34398
--- Comment #5 from thanoulas <thanoulas at gmail.com> 2013-10-08 02:21:36 CDT ---
(In reply to comment #4)
> Thanks for those logs. There are very few significant differences that I can
> see.
>
> One difference is the pixel format selected. Besides 32-bit color,
> double-buffer, and acceleration, the request asks for a 16-bit depth buffer.
> The X11 driver provides a pixel format with a 24-bit depth buffer even though
> it could match the request exactly. The Mac driver does match the request
> exactly and provides a pixel format with the requested 16-bit depth buffer.
> It's not clear if that makes a difference.
>
> The other difference is that the X11 driver ignores a request to enable vsync,
> because the X server doesn't implement it. The Mac driver honors the request.
> That shouldn't make any difference. In case it does, you can try setting the
> following registry setting to disable vsync in the Mac driver:
>
> [HKEY_CURRENT_USER\Software\Wine\Mac Driver]
> "AllowVerticalSync"="n"
Thanks. The vertical sync setting didn't change anything. I can still hear the
sound playing in the background, but I don't see anything rendered on screen. I
also checked the configuration file for the game, and I didn't find any
settings for the depth buffer or vsync. So I guess it could be possible that
the 16-bit depth buffer is breaking it? Any way to force a 24-bit instead, like
X11 does?
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