[Bug 34704] New: Duel of the Planeswalkers 2014 - eventual UI corruption
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Oct 12 03:58:00 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=34704
Bug #: 34704
Summary: Duel of the Planeswalkers 2014 - eventual UI
corruption
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: Goblinstomper at gmail.com
Classification: Unclassified
This is a rather minor problem, but in case it is a symptom of a problem
effecting other applications I'm reporting it anyway.
What happens: During the loading/process of setting up the 'table' my screen
will first go black momentarily and once the loading process is actually
complete, the "board" will be displayed however certain elements of the UI will
be missing, such as buttons, text and some graphical effects.
How to reproduce: (Steam version, demo available, using FGLRX and wine 1.7.4)
Start a game as normal, when the actual 'virtual table' has loaded and you're
able to decide between keeping your seven cards or draw new ones - press escape
and select "Restart Duel" (it is not limited to restarting, any new match will
do, restarting is merely quicker) about 20 times >_> eventually the UI will
become corrupt.
The corruption will coincide with two lines of err:d3d, and a trace yields:
trace:d3d:context_set_current Switching to D3D context 0x190396a0, GL context
0x10003, device context 0x2006a.
trace:d3d:swapchain_get_backup_dc Creating the backup window for swapchain
0x1bb3b8.
err:d3d:context_set_gl_context Fallback to backup window (dc 0xc0087) failed
too, last error 0x6.
trace:d3d:context_set_current Already using D3D context (nil).
err:d3d:context_acquire Failed to activate the new context.
trace:d3d:context_bind_texture glBindTexture call ok context.c / 2027
trace:d3d:context_release Releasing context 0x190396a0, level 1.
now, if that's actually relevant...
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