[Bug 34417] New: Everquest character models invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 1 21:15:53 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34417

             Bug #: 34417
           Summary: Everquest character models invisible
           Product: Wine
           Version: 1.6
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: wessnyder at comcast.net
    Classification: Unclassified


Hello,

Per Henri's request, I opened this bug for tracking.

Regression testing completed for 32bit Wine. The following is the output of
when the character models disappear:

2014141a253a791fc9c79aae3c8ef3c35b73e658 is the first bad commit
commit 2014141a253a791fc9c79aae3c8ef3c35b73e658
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed May 29 09:45:35 2013 +0200

    wined3d: Add support for GLSL based fixed function vertex shaders.

:040000 040000 d1b4b75f643d4851d4f51454aa47740261f7857f
c46794f61b1952b1e78746272d838574c0948010 M    dlls

I believe wine-1.5.31-53-g2014141 is the version this started, per regression
testing.

Please note I had to change some options in eqclient.ini, as mentioned in bug
http://bugs.winehq.org/show_bug.cgi?id=18248, in order to run the game
properly. If a setting is missing, like TextureCache, just enter it into the
appropriate section. If you use the default file, VertexShaders are already
TRUE, but so is TextureCache which needs to be FALSE.

Also, I run this in a 32bit PREFIX, but I built a 32bit Ubuntu 12.04 computer
(virtual and physical) for testing as I could not get regression testing to
work well with 64bit. And, since I feel like talking, I cannot compile 64bit
Wine anymore. But that is a topic for another discussion. :)

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