[Bug 34268] Louisiana Adventure crashes without native d3dx9_36 (D3DXCompileShaderFromFile() needs to call user-supplied include callbacks for resolving primary shader files)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 3 18:05:53 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34268

Anastasius Focht <focht at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      Fixed by SHA1|                            |613d27ebebd30d559c6bbb7b8c2
                   |                            |33b8f59cacb28
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #5 from Anastasius Focht <focht at gmx.net> 2013-09-03 18:05:53 CDT ---
Hello folks,

this is fixed by commit
http://source.winehq.org/git/wine.git/commitdiff/613d27ebebd30d559c6bbb7b8c233b8f59cacb28

Thanks Matteo

--- snip ---
...
0025:trace:d3dx:D3DXCompileShaderFromFileA filename
"c:\\users\\focht\\application data\\louisiana
adventure\\data\\materials\\common\\generic\\vertexcolor.fx", defines
0x3b091e8, include 0x33f884, entrypoint "vsMain", profile "vs_2_0", flags
0x1000, shader 0x33f860, error_messages 0x33f868, constant_table 0x33f864.
...
0025:Call KERNEL32.CreateFileA(01a37c20 "c:\\users\\focht\\application
data\\louisiana
adventure\\data\\materials.grf",80000000,00000003,0033f4f4,00000003,00000080,00000000)
ret=7c363032
0025:Ret  KERNEL32.CreateFileA() retval=000001cc ret=7c363032 
...
0025:Call d3dcompiler_43.D3DCompile(01a91378,0000019d,0020d3d8
"c:\\users\\focht\\application data\\louisiana
adventure\\data\\materials\\common\\generic\\vertexcolor.fx",03b091e8,0033f884,03aff8d4
"vsMain",03aff8dc "vs_2_0",00001000,00000000,0033f860,0033f868) ret=7c9a1fff 
...
--- snip ---

$ wine --version
wine-1.7.1-124-gd3e1758

Regards

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