[Bug 34480] New: wined3d: League of Legends crashes when using textures with mipmaps smaller than a block

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 10 03:19:41 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34480

             Bug #: 34480
           Summary: wined3d: League of Legends crashes when using textures
                    with mipmaps smaller than a block
           Product: Wine
           Version: 1.7.1
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: c10ud.dev at gmail.com
    Classification: Unclassified


Hello,

this is a long-standing issue for this game (but as far as I can see it has
been never reported): the in-game shop (not the store) crashes.

There's one patch that workarounds the issue but doesn't fix it:
http://uz.sns.it/~ranma42/iLoL/0001-HACK-Disallow-block-based-textures-with-sub-block-si.patch

I'm trying with latest wine-git (20130909), if you need further debug or
informations just ask

greets

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