[Bug 34574] Kega Fusion 3.64 - Fullscreen not working anymore

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 26 08:07:31 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=34574

--- Comment #16 from Stefan Dösinger <stefan at codeweavers.com> 2013-09-26 08:07:31 CDT ---
There's no way to implement pixel shader 1 on Geforce 4 MX cards. As you can
see in http://en.wikipedia.org/wiki/GeForce_4_Series#GeForce4_MX , the MX is
just a re-branded Geforce 2. You need a Geforce 4 Ti for Pixel Shader 1
support.

For some related code, see dlls/wined3d/nvidia_texture_shader.c This is an
implementation of the fixed function fragment pipeline using the Geforce3/4
specific extensions. Look at the GL_NV_register_combiner* and
GL_NV_texture_shader* GL extension specs for details on the programming
interface of the cards. Arb_program_shader.c and glsl_shader.c should give you
a rough idea how the wined3d side of this works.

If you are interested in this and have further questions I recommend to write
to wine-devel at winehq.org as this topic is mostly off-topic for this bug report.

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