[Bug 35900] L.A. Noire 1.3 (Steam version) crashes during upload of WINED3DFMT_DXT1 volume texture

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 3 03:09:38 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=35900

--- Comment #16 from Anastasius Focht <focht at gmx.net> ---
Hello Berillions

--- quote ---
"AD9J: Impossible to create the d3d resources. Please reboot your computer."
--- quote ---

it seems I still had '-disablecrashhandler' in the launcher options which just
ignores errors and continues (see
http://bugs.winehq.org/show_bug.cgi?id=35112#c0 for explanation).

I run the game with: '-windowed -ignorefocus'

Currently, only post-mortem analysis is possible but I think it's linked to
failing volume texture creation call.

There is a reference to 'graphicsdata/dirt.dds' string in callstack.
The caller code seems to check a D3D call for 0x8876017C
(DDER_OUTOFVIDEOMEMORY) result and throws code 'AD9Jb' = 'Unable to create d3d9
texture resource - out of memory'.
After that it tests for D3D_OK - all other cases (fall-through) are handled
with code 'AD9J' = 'Failed to create d3d resource.  Please restart your
computer'.

Windows users also reported this error code in various forums.

There is some official support entry which has rather generic problem solutions
here ('get better hardware' and 'reinstall Windows' are obviously missing *g*):

https://support.rockstargames.com/hc/en-us/articles/200149816--Failed-to-create-d3d-resource-error-at-boot-for-L-A-Noire-on-PC

So it seems just failing volume texture creation is not the way to go since
using '-disablecrashhandler' is only a workaround and might cause real issues
later.

Regards

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