[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 12 18:30:56 CDT 2014


http://bugs.winehq.org/show_bug.cgi?id=34266

--- Comment #12 from Jonathan Strander <mblackwell1024 at gmail.com> ---
Nevermind I forgot to enable GLSL.

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