[Bug 36090] New: Outside ground textures in WildStar Online are corrupted
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Apr 25 15:44:46 CDT 2014
http://bugs.winehq.org/show_bug.cgi?id=36090
Bug ID: 36090
Summary: Outside ground textures in WildStar Online are
corrupted
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: wintertanz at gmail.com
Created attachment 48278
--> http://bugs.winehq.org/attachment.cgi?id=48278
Corrupted ground textures in the open world
In outside areas, ground textures in WildStar are skewed all over the place,
and the edges of the landscape polygons are clearly drawn, complete with
shadows. Although it is mostly just a cosmetic issue, it makes following a path
or road nearly impossible without glancing at the minimap.
Textures on the ground inside buildings, caves, spaceships etc. are rendered
correctly.
Tested with some older wine versions (down to 1.7.1) as well. No difference.
Playing around with the graphics settings did not change anything, either.
I was unable to find any hint of Windows users experiencing the same bug, so I
am reporting it against wine.
Setup:
Arch Linux 64 Bit
Phenom II X4 955 BE
Nvidia Geforce 760 GTX (with proprietary driver, 337.12)
Wine 1.7.17 with a clean 32 Bit prefix (with only the DLL overrides required
for the game and the launcher to work).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list