[Bug 24013] Assassin's Creed's DX10 version does not work.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 11 16:55:09 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=24013

--- Comment #12 from Anastasius Focht <focht at gmx.net> ---
Created attachment 47510
  --> http://bugs.winehq.org/attachment.cgi?id=47510
AssassinsCreed_Dx10.exe crash

Hello folks,

confirming. There is some progress due to recent commits.

There are lots of d3d10/shader stub/fixme messages.

I debugged the current crash ultimately being caused by
d3d10_shader_reflection_GetConstantBufferByIndex() stub but probably the harm
has already been done earlier due to other DX10 insufficiencies.

MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb173761%28v=vs.85%29.aspx

The returned ID3D10EffectConstantBuffer iface ptr is NULL hence the crash on
dereference.

Regards

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list