[Bug 35587] League of Legends: Long delay before loading into the game when sound is enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Feb 14 19:28:18 CST 2014
https://bugs.winehq.org/show_bug.cgi?id=35587
--- Comment #1 from Joshua <spam-dreck-shit at web.de> ---
Created attachment 47536
--> https://bugs.winehq.org/attachment.cgi?id=47536
Logs before freeze
I can confirm this. On my machine it's about 160 seconds, though. This is a bit
annoying.
Workaround works, too.
This bug happens with LoL 4.1 and 4.2 and following wine versions:
-stock 1.7.12
-Playonlinux 1.7-LeagueofLegends
-Playonlinux 1.5.24-LeagueofLegendsShop
The last thing in log right before it freezes (except all the d3d fixmes) is
this:
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xc70e994): stub
System Info:
Arch Linux x86_64
wine 1.7.12
Pulseaudio 4.0
alsa-lib 1.0.27.2
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