[Bug 29934] Weird Worlds: Launcher no longer launches the game

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jan 14 04:32:57 CST 2014


http://bugs.winehq.org/show_bug.cgi?id=29934

--- Comment #12 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to comment #11)
> I didn't look into how/when the game is using ddraw vs. OpenGL but is there
> any value in modifying wglSetPixelFormatWINE() so that it can reset a
> window's pixel format back to 0?
We'd have to do that on every exit from wined3d, i.e. essentially on every
context_release() call, since we can't know if the application is going to use
OpenGL some time in the future. I guess it would probably work, but I suspect
there would be a performance impact.

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