[Bug 20838] Morrowind Graphics Extender's d3d8.dll replacement fails to load
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jan 24 00:31:50 CST 2014
http://bugs.winehq.org/show_bug.cgi?id=20838
Austin English <austinenglish at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|ABANDONED |---
Ever confirmed|0 |1
--- Comment #8 from Austin English <austinenglish at gmail.com> ---
(In reply to comment #7)
> It has been closed as ABANDONED, but I think this is still a problem in
> recent versions of Wine. Maybe it would be good to REOPEN it?
>
> This is an important fragment (2013-06-26) of the discussion concerning
> Morrowind Graphics Extender and Wine from official MGE forums:
>
> "But actually launching the game with MGE is impossible: if we set Wine to
> use native d3d8/dinput8 dlls so that MGE is enabled, it'll then fail to find
> the 'real' dlls which it loads during initialization. Thing is, MGE
> explicitly tries to load those dlls from system directory (normally
> \windows\system32 on 32-bit machine), but in Wine those DLLs are just stubs:
> Wine tries to load them, looks for overrides, see that they're overridden,
> and tries to load native libs again, which is obviously not the desired
> behavior. However, through some experimentation, I've found out that
> LoadLibrary() can happily load Wine's "proper" dll.so libraries. So...
I can confirm this in wine-1.7.11 (didn't try the patch though..)
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